﻿using UnityEngine;

public abstract class EquipmentBase
{
    public string SlotName;
    public string EquipName;
    protected abstract void OnEnterAnim();
    protected abstract void PlaySound();

    public void ShowPreView()
    {
        OnEnterAnim();
        PlaySound();
    }

    public void SetEquipName(string slotName, string equipName)
    {
        this.SlotName = slotName;
        this.EquipName = equipName;
    }
}
